AI Insights · Timothy · April 2021
Q1 2021 Ultracasual Games Performance in France on Android
An analysis of the top ultracasual gaming apps on the Android platform in France for Q1 2021, highlighting key download and active user trends. Detailed insights are provided by Sensor Tower.
In the first quarter of 2021, the ultracasual gaming scene on Android in France saw varied performances across top titles. Data provided by Sensor Tower offers a glimpse into the downloads and user engagement for these games.
Fancy Slime experienced a decrease in both downloads and weekly active users over the quarter, with downloads dropping from 6K in the last week of December to 3K by the end of March. Active users followed a similar trend, decreasing from 9K to 4K in the same timeframe.
For Goo: ASMR Slime Simulator, the quarter started with a low of 2K downloads in the first week of January but saw a significant spike to 20K downloads by the third week of February. Weekly active users peaked at 28K in the same week, although there was a notable drop to 10K active users by the end of March.
JindoBlu's Antistress - relaxation toys showed more stability, maintaining a consistent download rate around 9K throughout the quarter. The game's active users saw a slight increase, peaking at 64K in the last week of February before settling at 54K by March's end.
Dot to Dot : Connect the Dots had a steady performance, with downloads hovering around 3K to 4K per week. The weekly active users showed a gradual decline, starting at 13K and ending the quarter near 6K.
Lastly, Draw it witnessed fluctuating download numbers, reaching a high of 6K in mid-February but then decreasing to 2K by the end of March. The active user base peaked at 16K in late February, before decreasing to 7K by the close of the quarter.
These figures indicate the dynamic nature of the ultracasual gaming market, with each app showing unique trends in user engagement and downloads. For more detailed insights and data, Sensor Tower's platform provides an extensive analysis of the app market.